While what “broke” invisibility is mostly “fixed”, I thought I’d take the opportunity to explain what happened, as it has to do with a part of DDO most people are not very familiar with. This actually includes me, but I’m going to tackle it anyways and try later to check it against numerous posts made in the DDO forums by experts on the topic.
At the time of this post, we are using Update 18 Patch 2 (or just update 18.2). At some point before this time, a change was made to stealth mechanics that “broke invisibility”. What actually was broken was how stealth mechanics worked. Where many people had found ways of completing some quests quickly by bypassing fights using invisibility on the whole party, these strategies no longer worked. The obvious assumption was that invisibility was broken and that monsters could now “see” you, even if you were invisible. This however was not really the case. The break in the stealth mechanics had caught the invisible by surprise.
One nice thing about some online games such as DDO, is that they are free-to-play (often written as f2p) to some extent. It allows you to try out a game without investing money in an unknown. DDO actually can be played without spending a single penny, and ultimately allow you to have access to almost everything that a subscriber does. Just be warned that it is very time consuming to get to that point. Most players that stick with DDO will usually invest at least a little money in the game and become what is called a Premium player. But all player types can earn purchasing power by playing the game. ( A comparison table of player types is on the wiki at http://ddowiki.com/page/Account_comparisons.)
How do you go about getting closer to that goal of getting most of the things that subscribers do? You do it through purchases from the in game DDO Store using Turbine Points (abbreviated as TP). There are some items in the DDO store that are not given to any type of player for free. But VIP subscribers are given a 500 TP monthly allowance to help them in purchasing these things, though any type player can purchase them if desired. But the main thing that VIPs get for free is access to all the quest content that is not part of an expansion pack. For any other player, these adventure packs must be purchased in the DDO Store using Turbine Points. Or someone who has access to a pack can buy a time limited guest pass from the DDO Store and use it on you.
EARNING TURBINE POINTS
Ever see a piece of loot in a chest, the Auction House, or at a pawn shop and think something like, “I could use that if it was a ring instead of a pair of gloves.” You might already be a higher level and moved on to better things before you see the ring you wanted. But in DDO there is no need to wait to find that ring you’re looking for, if you take the time to learn how to craft it.
There are many types of crafting in DDO. For a list of them, look at:
Crafting can either be the creation of new magical items, or the upgrading of them. You first have to acquire the ingredients, and in the case of upgrading, the magical item to be upgraded. There are lots of different ingredients that can be acquired via quests, raids and wilderness areas. There are also challenges where the amount of ingredients are based on a score of how well you do in the limited time allotted. You may end up having to repeat your quest/raid/wilderness hunt/challenge, multiple times to get enough of an ingredient. You might also have to do different ones to get all the ingredients required. And all of this will be just to perform one crafting operation.But for this posting we’ll be focusing on Cannith Crafting, where you can use the magic on items from loot and end rewards to craft a lot of different things.
Besides hirelings (detailed in another post), one of the most important things not taught while adventuring in the Korthos Island tutorial area is LFMs. Are you tired of adventuring alone? Do you need help completing a quest? Then you are Looking For More (LFM) people to adventure with, and there is a tool to help you find them.
The Social panel is a window you can bring up by default using the ‘O’ key. It can also be found in the main menu, located in the lower left of the screen, looking like a dragon curled up into an ampersand (‘&’). There are four tabs at the top of the social panel. GROUPING, GUILD, FRIENDS and WHO. This post will focus mostly on the GROUPING tab.
BEGIN SOCIAL AND GETTING AHEAD
While there are plenty of experienced players who will often solo a quest, and a few who are able to solo raids, there are some quests and raids where you must have at least one player in more than one location simultaneously in order to complete an objective and advance. Also, DDO is derived from a Pen and Paper game (PnP) that was meant to be a social activity. It is often more enjoyable to form a party to complete an adventure or maybe several in a row. In this post we’ll go over all the basics about party composition.
EDIT : After making this post I was poking around on the web, looking at other DDO resources and found two with a lot of the same information provided here. They are :
There are two important things not explained in the tutorial given on Korthos Island. One is LFMs (a system that helps you form adventuring parties), and the other is hirelings.
Hirelings are NPCs (Non-Player Characters) that you can summon to your quest or wilderness area (but not to a raid), to help you and the rest of the party out. Depending on the hireling, they can fight, cast spells, heal and even open doors for you.
To use a hireling you need to buy a contract for one from a hireling vendor. With the introduction of a new currency called Astral Shards, it is now possible to purchase Gold Seal contracts from hireling vendors in addition to the the old way using Turbine Points in the DDO Store. (Astral Shards can be occasionally won from the Daily Dice, but are usually purchased from the DDO Store). There are several differences between normal and Gold Seal contracts. Primarily is the fact that a normal contract can only be invoked near the entrance to a quest or wilderness area, whereas a Gold Seal contract can be used anywhere. Also of note is that a normal contract will not allow you to summon a hireling that has a higher level than you. A Gold Seal contract will allow the hireling to be up to two more levels than you. Some hirelings are only available from a Gold seal contract, like level 1 to 20 rogues that can disable traps. You can also summon and control multiple Gold Seal hirelings, whereas you can only have one normal one.
If you’ve played DDO for more than an hour, you have probably already figured out most of the equipment slots and a lot of possibilities for what benefits you might get from equipping various items. But even if you’ve played for days, weeks or months, you might still be asking yourself and/or others, “Considering I have limited inventory and bank space, is this item worth keeping?”. So I thought I’d cover equipment as thoroughly as possible so that you can figure out such things for yourself as much as possible, and maybe mention some things long time players might not even know. But in case you are really new, we’ll start with the basics.