Besides hirelings (detailed in another post), one of the most important things not taught while adventuring in the Korthos Island tutorial area is LFMs. Are you tired of adventuring alone? Do you need help completing a quest? Then you are Looking For More (LFM) people to adventure with, and there is a tool to help you find them.
The Social panel is a window you can bring up by default using the ‘O’ key. It can also be found in the main menu, located in the lower left of the screen, looking like a dragon curled up into an ampersand (‘&’). There are four tabs at the top of the social panel. GROUPING, GUILD, FRIENDS and WHO. This post will focus mostly on the GROUPING tab.
BEGIN SOCIAL AND GETTING AHEAD
While there are plenty of experienced players who will often solo a quest, and a few who are able to solo raids, there are some quests and raids where you must have at least one player in more than one location simultaneously in order to complete an objective and advance. Also, DDO is derived from a Pen and Paper game (PnP) that was meant to be a social activity. It is often more enjoyable to form a party to complete an adventure or maybe several in a row. In this post we’ll go over all the basics about party composition.
EDIT : After making this post I was poking around on the web, looking at other DDO resources and found two with a lot of the same information provided here. They are :
There are two important things not explained in the tutorial given on Korthos Island. One is LFMs (a system that helps you form adventuring parties), and the other is hirelings.
Hirelings are NPCs (Non-Player Characters) that you can summon to your quest or wilderness area (but not to a raid), to help you and the rest of the party out. Depending on the hireling, they can fight, cast spells, heal and even open doors for you.
To use a hireling you need to buy a contract for one from a hireling vendor. With the introduction of a new currency called Astral Shards, it is now possible to purchase Gold Seal contracts from hireling vendors in addition to the the old way using Turbine Points in the DDO Store. (Astral Shards can be occasionally won from the Daily Dice, but are usually purchased from the DDO Store). There are several differences between normal and Gold Seal contracts. Primarily is the fact that a normal contract can only be invoked near the entrance to a quest or wilderness area, whereas a Gold Seal contract can be used anywhere. Also of note is that a normal contract will not allow you to summon a hireling that has a higher level than you. A Gold Seal contract will allow the hireling to be up to two more levels than you. Some hirelings are only available from a Gold seal contract, like level 1 to 20 rogues that can disable traps. You can also summon and control multiple Gold Seal hirelings, whereas you can only have one normal one.
DDO University is now open for business. Well, sort of. There are now guilds established on all eight servers and I am beginning to form ideas of what DDO University is and does. I’ve already started blogging with my first post being about equipment. I am looking forward to not only recruiting “students” and “faculty”, but helping enhance the DDO community in general. Wish me luck.
If you’ve played DDO for more than an hour, you have probably already figured out most of the equipment slots and a lot of possibilities for what benefits you might get from equipping various items. But even if you’ve played for days, weeks or months, you might still be asking yourself and/or others, “Considering I have limited inventory and bank space, is this item worth keeping?”. So I thought I’d cover equipment as thoroughly as possible so that you can figure out such things for yourself as much as possible, and maybe mention some things long time players might not even know. But in case you are really new, we’ll start with the basics.